Imagine a game where you can wander around at your leisure smashing anything and everything with a really big hammer - plus, there's actually a compelling storyline. Sound like fun? Well, that's exactly what Red Faction: Guerrilla delivers

Imagine a game where you can wander around at your leisure smashing anything and everything with a really big hammer - plus, there's actually a compelling storyline.

Sound like fun? Well, that's exactly what Red Faction: Guerrilla delivers.

Set on Mars after a colony of rebellious miners regain their freedom from an oppressive company's exploitation, the game puts players in the role of Alec Mason, a hardworking, salt-of-the-earth demolitions engineer.

Alec joins his brother on the red planet to find work, but instead he discovers a calling as a one-man liberation front in the war for Martian independence.

He's a demolitionist by trade, an expert in planting explosives and destroying derelict buildings. He wields a huge sledgehammer along with a bunch of other explosive weapons.

The game ostensibly revolves around doing damage to the Earth Defense Force military regime's structures and resources, all the while encouraging the downtrodden colonists and miners to rise up and join the fight for freedom.

Breaking things is the key factor that makes Guerrilla's sandbox world come together. Objects in the game world are built to be demolished - just about anything will deform, shatter and eventually break with a simple application of hammer or explosive force.

While the game never really points it out, the setting of Mars and its barren deserts make for an easy analogy to the Middle East. There isn't much political subtlety here, but it's hard not to think about how one man's liberator is another man's terrorist. In this game, you're playing the liberator.

Multiplayer is also a great component. While the liberation campaign will take a reasonable amount of time, the game's online modes give it a good play life because they capitalize on what makes the game unique - the breakable objects and real-world physics.

Wrecking Crew, the primary multiplayer offline mode, is a pass-the-controller series of scenarios where players compete to do damage.

Guerrilla is possibly the best example of an open-world sandbox title on the market. It's hard to imagine going back to games where an errant missile hit doesn't blast a hole in a nearby building, causing it to accidentally topple on enemies.

The pure fun of roaming the Martian landscape in search of new buildings to explode just can't be beat.

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