Designers talking trash, fully costumed, entrance music blaring through the speakers at the Gateway Film Center as they prepare to do battle mano a mano.

Designers talking trash, fully costumed, entrance music blaring through the speakers at the Gateway Film Center as they prepare to do battle mano a mano.

The inaugural Iron Pixel design competition probably won't be quite like that, but the team behind the event says they'd be OK if it was.

"People like cool stuff," co-organizer Corey Favor said. "Cooking didn't use to be a competitive event. We wanted to create an experience, a way to engage people with design."

Co-sponsored by the folks at Creative Control Fest and Independents' Day, Iron Pixel is a bracket-style, round-by-round contest in which designers are given a project and a time limit, with the in-progress works projected onto a big screen. The first round will feature 16 designers, the second the winning eight and so on. Rounds 1 and 2 will be held at Gateway Film Center, with the semifinals held during Creative Control Fest and the finals during Independents' Day, both in September.

"We just know there's all this great [design] work going on, but no events," Adam Brouillette said.

"We figured why not make one," Marshall Shorts interjected.

The Iron Pixel team said the competition serves the mission of both Creative Control Fest and Independents' Day.

"The events are similar yet different," said Brouillette, who cofounded Independents' Day. "It's an easy way to promote each other's fest."

Organizers hope Iron Pixel has a uniting effect on the city's design community, which is often divided along lines of freelancers, agencies, nonprofits and corporations.

"It's for non-designers, too, to come and be in the audience and get to understand the process a little bit," Shorts said. "And there's a social aspect to it. Have drinks, listen to the DJ [between rounds], just have a fun time."

Organizers hope there is a strong element of competition, albeit the friendly kind. Introductions will include a screen with a designer's resume of sorts and the opportunity to "choose your weapon," all inspired by video games like "Street Fighter" and the like.

First round contests will be seven minutes in length, with the winner determined by a panel of judges. (As Alive went to press, there were still a couple openings available for designers. Register at ironpixel.splashthat.com.)

"We have no idea if it's going to work or not," Brouillette said. "We might need to tweak it before the second round. It's almost like the design process itself."